Developing software for launch vehicles and spacecraft presents some unique challenges, but it's not all rocket science. This presentation will summarize some lessons we've learned developing software for space vehicles.
Robert Rose is the director of the Avionics Flight Software organization at SpaceX, where he gets to work with some great people on code that gets things into space. Prior to joining SpaceX, Robert worked for Sony Computer Entertainment as a game programmer on "Game of the Year" winners Dark Mirror, Logan's Shadow and Resistance: Retribution. His first kernel recompilation experience was with a 1994 Slackware distro.